Starlight Sickness is a sci-fi adventure roguelike for PC, and is my debut solo title.
 Set in a mysterious solar system being consumed by a living-metal swarm of nanobots, you pilot a unique modular warship, built to absorb and recycle the nanites, through infected space.
Targeting a playable demo Q1 2027.

The Tactical Spectrum was designed to enable three kinds of sci-fi spaceship fantasy, but also to enable dynamic multiclassing. In this way a player can build their ship how they see fit for the run. I was careful to ensure that each archetype contained a defensive stat, an offensive stat, and a utility stat. 

Explore
Fly open sectors, chasing signals, derelicts and enemy encampments.
Fight or flee
Dogfight enemy ships in physics-driven combat, or break contact and run. Choose your engagements carefully.
Salvage
Kill a ship, take its gun. Swap ship systems on the fly.
Evolve
Feed on nanites to grow into bigger hulls with new weapon hardpoints.
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